<?xml version="1.0"?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
  <card id="room1" title="Game">
    <p>You are in a room. There is an exit north, and a torch in a wallbracket.</p>
    <p>
      <anchor>Go North
        <go href="#room2"/>
      </anchor>
      <br/>
      <anchor>Take torch
        <go href="#room1T">
          <setvar name="T" value="T"/>
        </go>
      </anchor>
    </p>
  </card>
  <card id="room2" title="Game">
    <p>You can't see anything. It is dark, except for a light shining through a doorway to the south</p>
    <p>
      <anchor>Go South
        <go href="#room1"/>
      </anchor>
    </p>
  </card>
  <card id="room1T" title="Game">
    <p>You are in a room. There is an exit north, and an empty torch bracket on the wall.</p>
    <p>
      <anchor>Go North
        <go href="#room2T$(S)"/>
      </anchor>
      <br/>
      <anchor>Replace torch
        <go href="#room1">
          <setvar name="T" value=""/>
        </go>
      </anchor>
    </p>
  </card>
  <card id="room2T" title="Game">
    <p>You are in a room. There are exits to the south and east, and a sword.</p>
    <p>
      <anchor>Go South
        <go href="#room1T"/>
      </anchor>
      <br/>
      <anchor>Go East
        <go href="#room3T"/>
      </anchor>
      <br/>
      <anchor>Take sword
        <go href="#room2TS">
          <setvar name="S" value="S"/>
        </go>
      </anchor>
    </p>
  </card>
  <card id="room2TS" title="Game">
    <p>You are in a room. There are exits to the south and east. You found a sword here earlier.</p>
    <p>
      <anchor>Go South
        <go href="#room1T"/>
      </anchor>
      <br/>
      <anchor>Go East
        <go href="#room3TS"/>
      </anchor>
    </p>
  </card>
  <card id="room3T" title="Game">
    <p>You are in a room. A dragon attacks you.</p>
    <p>
      <anchor>Run Away
        <go href="#die1"/>
      </anchor>
      <br/>
      <anchor>Attack Dragon
        <go href="#die2"/>
      </anchor>
    </p>
  </card>
  <card id="room3TS" title="Game">
    <p>You are in a room. A dragon attacks you. You have a sword.</p>
    <p>
      <anchor>Run Away
        <go href="#die1"/>
      </anchor>
      <br/>
      <anchor>Slay Dragon
        <go href="#end"/>
      </anchor>
    </p>
  </card>
  <card id="die1" title="Game">
    <p>You try to run away, but you are too slow. The dragon eats you.</p>
    <p>
      <anchor>Play again?
        <go href="#room1">
          <setvar name="T" value=""/>
          <setvar name="S" value=""/>
        </go>
      </anchor>
    </p>
  </card>
  <card id="die2" title="Game">
    <p>You attack the dragon. The dragon eats you.</p>
    <p>
      <anchor>Play again?
        <go href="#room1">
          <setvar name="T" value=""/>
          <setvar name="S" value=""/>
        </go>
      </anchor>
    </p>
  </card>
  <card id="end" title="Game">
    <p>"Slay Dragon". Right. If only it was that easy.</p>
    <p>After a gruelling battle, you do actually finally defeat the dragon. I'm suprised</p>
    <p>Though you never did actually find the way out...</p>
    <p>
      <anchor>Play again?
        <go href="#room1">
          <setvar name="T" value=""/>
          <setvar name="S" value=""/>
        </go>
      </anchor>
    </p>
  </card>
</wml>

